06. Lighting Modes
We just saw how we can bake lights for our scene game objects, but how do we set up our lights to choose whether or not they are baked?
On any light, except the Area Light, we have the option to set it's Mode. This mode property can be set to Realtime, Mixed, or Baked:

As you might imagine, if we have a light that is set to Realtime, it will not be baked. Likewise, if you set a light to be Baked, it will be baked but not have any realtime effects.
Based on those two descriptions, you might be able to infer what Mixed mode is? In Mixed mode, Unity will both bake the light and use the light for realtime effects. The specific effects of the mixed light will vary depending on the Mixed Lighting Mode settings which we will discuss towards the end of this lesson.